It was in the late spring of 2008. A group of eleven students at Blekinge Institution of Technology had gathered in
one of the school’s class rooms, to discuss their new assignment they’d been assigned in the course game production – to design and
develop a game prototype in five weeks.
The students of course found it necessary to come up with a name for the group, so name suggestions started to come out from every
direction. After lots of dreadful ideas, DragonSpawn came up with the name “Quantum Studios”, which everybody liked and got to be
the winning suggestion.
So now “Quantum Studios” were born. What we needed next was to decide which high concept we wanted to go with. The winning document
was “The Dreamer”, a fascinating puzzle game designed by Mandy.
The first week was spent on planning the game, building the UML, deciding game engine and learn it, and studying our roles in the
team, then the programming begun. For three weeks, the group worked together about every week day. The result turned out so good,
that the responsible for the game programming education wanted it to be presented at the summer breaking-up day – which meant the
deadline got moved forward one whole week!
But still, it all ended well. DragonSpawn, Wider and Denzel did a great presentation and impressed tons of people, and this was the
end of the whole process. Afterwards we gathered for bbq in “Ronnebys brunnspark” and celebrated.
Quantum (Game) Studios will be revived in the autumn of 2008, and kick ass once again.